

I left the gnome with Alyx and the Vortigaunt, because I knew you come back to that area once you get the car. You get the car after a long trek through some sludge and abandoned buildings infested with zombies. But no, he clips through her, and half-rests within the chassis of the car, sliding around it wildly with the slightest acceleration and hurling himself dramatically out of it at even the gentlest turns. And an extra 3% onto the score, by the way, Valve. It was.Īh, how easy all this would have been if Alyx really did hold him on her lap. He managed to fall out of this lift while it was going up, meaning I had to throw myself off a cliff with 3 health to get back down and retrieve him, and pray that the lift was summonable again from the gound floor.

Like The Freeman, he’s a good listener during exposition. The gnome, I discovered after a quick save-and-load test, is indestructable. It turns out there’s a bottomless chasm directly behind them with inadequate safety railings, and antlion swipes send the little guy flying.īut he’s a liability in lifts – put him on the floor and he sometimes gets stuck, jamming part of the lift but letting the rest move up, fatally crushing everyone inside. But don’t leave him near the people you’re protecting. You’d think the defense section in the mines would be an easy spot – just leave him there and come back. My tendancy to put him in areas where I knew something dramatic was going to happen cost me my gnome once or twice. Obviously any time you know you’re going to be coming back to an area, you can set him down there and go off on your own. “But isn’t that right near the end of the game?” “You have to put him in the rocket before it launches.” Halfway through reviewing Half-Life 2: Episode Two for PC Gamer about a month ago, Valve PR Doug Lombardi asks me if I know about the gnome achievement. I Played Through Episode Two Holding A Goddamn Gnome
